The number of stoppages per game has jumped to a 15-year high.
AFL operations chief Mark Evans has said there is anecdotal evidence there is greater congestion at stoppages this season, after claims the game was resembling rugby’s rolling mauls.
Statistics back this observation, with the number of stoppages leaping to 65.7 per game, up from 62.6 last season. This has risen from 53.6 in 2000 and a dramatic rise from 47.6 in 2006, when the Swans were the benchmark team for slowing play down.
Congestion is not a new issue but the problem continues to frustrate supporters who want to see the best midfielders find space and create at stoppages.
The AFL had been so concerned about congestion in 2011 that league bosses considered trialling 16 players in a team in the NAB Cup. The average number of stoppages per game in 2011 was 64.4. That worry eased in 2012 (63.8 per game) and 2013 (62.6) but has resurfaced this year.
Richmond coach Damien Hardwick said he expects play to open up as the season progresses.
"Defensively every side is strong at the start of the year. They have worked incredibly hard at getting their system right," he said on Channel Seven's Talking Footy.
"We had a patch last year where we were the same. We were 3-3 after six rounds but eventually it winds back, fatigue sets into sides, and the game opens up a bit.
"We are probably seeing it at the moment with the style of game because they are very congested. But we think the game will eventually open up and that's when we will see some better footy, not only from us but from other teams as well."
Concerns over the number of stoppages come as what has been dubbed the hard tag has returned to football, with the likes of Ryan Crowley and Brent Macaffer spending most of the match with the primary focus of shutting down the opposition's best midfielder.
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